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Tancred's Weird

Tancred's Weird

Amulet
Set
Damage Reduced by 2
Magic Damage Reduced by 1
SET · Tancred's Battlegear
2 pieces +15 lightning damage Tancred's Crowbill +20 to Mana Tancred's Spine +198 Defense (Based on Character Level) Tancred's Hobnails +30% Faster Run/Walk Tancred's Weird 78% Better Chance of Getting Magic Items Tancred's Skull All Resistances +10
3 pieces 5% Life stolen per hit Tancred's Crowbill +20% Increased Attack Speed Tancred's Hobnails +10 to Strength Tancred's Weird +60 to Attack Rating
FULL SET BONUS 5 pieces
5% Mana stolen per hit
Slows Target by 35%
All Resistances +10
75% Extra Gold from Monsters

WHERE TO FARM IT

Which area you farm is decided by the area's monster level, not by the item — the rule is the same for everything, so it lives on the mechanics page.

NAMED TARGETS

Named monsters that can be farmed deliberately. The list spans all three difficulties; each monster appears once, at its most rewarding one. The figure is an estimated average kill count.

Diablo normal · Lv 110 ~1 every 10,929 kills
Diablo normal · Lv 40 ~1 every 10,929 kills
Nihlathak normal · Lv 65 ~1 every 11,475 kills
Baal nightmare · Lv 75 ~1 every 11,607 kills
Mephisto nightmare · Lv 59 ~1 every 11,607 kills
Izual hell · Lv 86 ~1 every 12,187 kills

BASE ITEM DROPS

expected per kill

This counts how often the plain Amulet drops. A dropped base still passes a quality roll before becoming this item.

Duriel normal · Lv 22 0.10 per kill
Duriel nightmare · Lv 55 0.10 per kill
Duriel hell · Lv 88 0.10 per kill
Andariel normal · Lv 12 0.05 per kill
Andariel nightmare · Lv 49 0.05 per kill
Andariel hell · Lv 75 0.05 per kill
The Summoner normal · Lv 18 0.03 per kill
Diablo normal · Lv 40 0.03 per kill
Diablo normal · Lv 110 0.03 per kill
The Summoner nightmare · Lv 55 0.03 per kill
Blood Raven normal · Lv 10 0.03 per kill
The Summoner hell · Lv 80 0.02 per kill